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light.h

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00001 /* -*- c -*- */
00002 #ifndef INCLUDED_LIB3DS_LIGHT_H
00003 #define INCLUDED_LIB3DS_LIGHT_H
00004 /*
00005  * The 3D Studio File Format Library
00006  * Copyright (C) 1996-2001 by J.E. Hoffmann <je-h@gmx.net>
00007  * All rights reserved.
00008  *
00009  * This program is  free  software;  you can redistribute it and/or modify it
00010  * under the terms of the  GNU Lesser General Public License  as published by 
00011  * the  Free Software Foundation;  either version 2.1 of the License,  or (at 
00012  * your option) any later version.
00013  *
00014  * This  program  is  distributed in  the  hope that it will  be useful,  but
00015  * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
00016  * or  FITNESS FOR A  PARTICULAR PURPOSE.  See the  GNU Lesser General Public  
00017  * License for more details.
00018  *
00019  * You should  have received  a copy of the GNU Lesser General Public License
00020  * along with  this program;  if not, write to the  Free Software Foundation,
00021  * Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00022  *
00023  * $Id: light.h,v 1.1 2005/03/07 11:16:26 Assassin Exp $
00024  */
00025 
00026 #ifndef INCLUDED_LIB3DS_TYPES_H
00027 #include <lib3ds/types.h>
00028 #endif
00029 
00030 #ifdef __cplusplus
00031 extern "C" {
00032 #endif
00033 
00034 /*!
00035  * Light
00036  * \ingroup light
00037  */
00038 struct _Lib3dsLight {
00039     Lib3dsLight *next;
00040     char name[64];
00041     Lib3dsBool spot_light;
00042     Lib3dsBool see_cone;
00043     Lib3dsRgb color;
00044     Lib3dsVector position;
00045     Lib3dsVector spot;
00046     Lib3dsFloat roll;
00047     Lib3dsBool off;
00048     Lib3dsFloat outer_range;
00049     Lib3dsFloat inner_range;
00050     Lib3dsFloat multiplier;
00051     /*const char** excludes;*/
00052     Lib3dsFloat attenuation;
00053     Lib3dsBool rectangular_spot;
00054     Lib3dsBool shadowed;
00055     Lib3dsFloat shadow_bias;
00056     Lib3dsFloat shadow_filter;
00057     Lib3dsIntw shadow_size;
00058     Lib3dsFloat spot_aspect;
00059     Lib3dsBool use_projector;
00060     char projector[64];
00061     Lib3dsIntd spot_overshoot;
00062     Lib3dsBool ray_shadows;
00063     Lib3dsFloat ray_bias;
00064     Lib3dsFloat hot_spot;
00065     Lib3dsFloat fall_off;
00066 }; 
00067 
00068 extern LIB3DSAPI Lib3dsLight* lib3ds_light_new(const char *name);
00069 extern LIB3DSAPI void lib3ds_light_free(Lib3dsLight *mesh);
00070 extern LIB3DSAPI void lib3ds_light_dump(Lib3dsLight *light);
00071 extern LIB3DSAPI Lib3dsBool lib3ds_light_read(Lib3dsLight *light, Lib3dsIo *io);
00072 extern LIB3DSAPI Lib3dsBool lib3ds_light_write(Lib3dsLight *light, Lib3dsIo *io);
00073 
00074 #ifdef __cplusplus
00075 };
00076 #endif
00077 #endif
00078 

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